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Gaming - Discussion, Tech, and more.
31:39
NES Ghosts 'n Goblins, 60 fps, and Micronics' Bloated Sprite Engine - Behind the Code
21:14
The Awful Controls of Ikari Warriors for NES - Behind the Code
24:06
Why is Contra Force so Slow? Konami, Mappers, and Money - Behind the Code
28:19
Mega Man 3's Graphical Glitches, the MMC3 Mapper, and a Bad Development Timeline - Behind the Code
31:58
How to Reprogram Tetris By Playing It - Behind the Code Leveled Up
22:15
Crashing Tetris! The Logic Behind the Madness - Behind the Code Leveled Up
19:39
The Wacky Frame Rate and Game Engine of Dr. Jekyll and Mr. Hyde (NES) - Behind the Code: Leveled Up
18:52
Reprogramming Dr. Jekyll and Mr. Hyde (NES) - Behind the Code
19:21
Why is Platforming so Difficult in The Terminator for NES? - Behind the Code
18:37
The Physics Nightmare and Bizarre Jumping of Strider (NES) - Behind the Code
15:00
The Garbage Sprites in Strider (NES) - Behind the Code
19:17
NES Sprites, OAM, and the Battle for Priority - Behind the Code
8:24
DESTROYING Gravity in Super Mario World - Game Genie: Uncorked Episode 2
6:47
Final Fantasy II SNES - Game Genie: Uncorked Episode 1
11:36
Let's Dive into the Cycles, Speed, and Video Output Timing of the NES - Behind the Code
14:57
MMC2 Magic - How Punch-Out's Graphics Work
20:00
How do Boxers Work in Mike Tyson's Punch-Out!!? - Behind the Code
17:24
How Speedrunners BROKE Castlevania's Scrolling - Behind the Code
11:54
How does the Critical Hit with the Whip work in Castlevania? - Behind the Code
17:35
The Input Lag and Attack Animation Delay of Teenage Mutant Ninja Turtles (NES) - Behind the Code
13:38
The Bad Jump Design and 30 FPS Gravity of TMNT (NES) - Behind the Code
18:14
The Broken Water Level of Teenage Mutant Ninja Turtles (NES) - Behind the Code
15:56
Code History of Minus World and its Return to Mario All-Stars - Talkin' Code Episode 5
15:32
New Discovery for Minus World in Super Mario Bros! - Behind the Code
19:29
Mega Man 2 - Quick Man A.I. Explained - Behind the Code
27:31
Code Walk! CPU Cycles and Performance of Mega Man 2 (Bonus: MM3) - Talkin' Code Ep. 4
16:15
The Complex Code of Mega Man 2 and How Zipping Works - Behind the Code
9:38
Vertical Super Mario Bros.!? Not exactly... - Talkin' Code Episode 3.1
19:40
Battle of the Bits: Nintendo Power, Mappers, and Circuit Boards - Talkin' Code Ep. 3
17:25
NES Scrolling Basics featuring Super Mario Bros. - Behind the Code
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