In Tom Clancy’s The Division, the player often sees a group of people in the distance. They huddle together, maybe taking shelter by a fire or picking through a pile of rubble, talking amongst themselves. They’re likely armed with guns, flamethrowers or baseball bats. As a member of the Division—a fictional sleeper agency activated by the American government in times of civil unrest—the player has to approach every one of these groups cautiously. They must move toward other people with gun raised, poised always to kill.